Epic Games for AI agents
Epic Games publishes Fortnite and Unreal Engine, and this connection covers Fortnite Creative island metrics and remote control of live experiences. Connect it once through Arc0, and your agent, or Claude, ChatGPT and Cursor, can use it through one MCP endpoint, limited to what each user approved.
What agents do in Epic Games.
Check an island's performance
Get an island's peak concurrent players and retention to see how a Fortnite Creative map is doing.
Adjust a live preset property
Update a remote control preset property once a creator approves a change to a live experience.
Confirm before deleting metadata
Require approval before deleting a preset metadata key, since other presets may reference it.
28 Epic Games actions, graded by risk.
Every Epic Games action is tagged read, write or destructive, so one policy covers the whole app and new actions inherit the right default.
read
16Look things up. Allowed by default.
- epic_games.get_islandGet Island Metadata
- epic_games.get_presetGet Remote Control Preset
- epic_games.list_islandsList Fortnite Islands
- epic_games.get_island_playsGet Island Plays
- epic_games.get_island_peak_ccuGet Island Peak CCU
- epic_games.get_preset_metadataGet Preset Metadata
- epic_games.get_preset_propertyGet Preset Property
- epic_games.get_island_favoritesGet Island Favorites Metrics
- epic_games.get_island_retentionGet Island Retention
- epic_games.get_preset_metadata_keyGet Preset Metadata Key
- epic_games.get_island_minutes_playedGet Island Minutes Played
- epic_games.get_island_unique_playersGet Island Unique Players
- epic_games.get_island_recommendationsGet Island Recommendations
- epic_games.get_island_metrics_by_intervalGet Island Metrics by Interval
- epic_games.get_island_avg_minutes_per_playerGet Island Average Minutes per Player
- epic_games.list_blueprint_callable_functionsList Blueprint-Callable Functions
write
11Create and change things. Allow, or ask the user first.
- epic_games.options_remoteRemote API CORS Preflight
- epic_games.put_object_callCall UObject Blueprint Function
- epic_games.put_remote_batchBatch Remote Control Requests
- epic_games.put_object_describeDescribe a UObject
- epic_games.put_object_propertyPut UObject Property
- epic_games.put_preset_functionInvoke Preset Function
- epic_games.put_preset_propertyUpdate Preset Property
- epic_games.put_object_thumbnailGet Object Thumbnail
- epic_games.put_preset_metadata_keyPut Preset Metadata Key
- epic_games.put_remote_control_sessionInitiate Remote Control Session
- epic_games.put_object_event_experimentalWait for UObject Event (Experimental)
destructive
1Delete, cancel or archive. Ask first, or deny outright.
- epic_games.delete_preset_metadata_keyDelete Preset Metadata Key
Epic Games in three steps.
- 01Your users connect Epic GamesThey sign in to Epic Games on Arc0 Connect, under your brand, and approve the access you ask for.
- 02You set the rulesReads run, writes like “remote API CORS Preflight” can wait for the user, and “delete Preset Metadata Key” can be denied outright.
- 03Any agent can actYour agent calls Epic Games through the Arc0 SDK or MCP, and so can Claude, ChatGPT and Cursor. Every call lands on the audit log.
await arc0.policies.set('epic_games', { read: 'allow', write: 'ask', // options_remote destructive: 'deny', // delete_preset_metadata_key }) # Claude Code: the same connection, one URL $ claude mcp add --transport http arc0 \ https://mcp.arc0.ai/u/u_8f2
How Epic Games connects.
Users sign in to Epic Games on Arc0 Connect and approve the scopes you request. Build with Arc0’s Epic Games OAuth app, or bring your own so the Epic Games consent screen names you. Tokens refresh automatically, and you can export them whenever you want.
The same Epic Games connection serves your agent over MCP and your own backend over REST and the proxy, so a user connects once. How Arc0 handles credentials →
- AUTH
- OAuth 2.0
- CREDENTIALS
- Per-tenant encrypted vault
- MODEL SEES
- Results only, never credentials
- AUDIT LOG
- Every call, on every plan
Use Epic Games from any agent.
Epic Games and Arc0, answered.
Can I use Epic Games with Claude, ChatGPT or Cursor?
Yes. Connect Epic Games to Arc0 once, then add your Arc0 MCP URL to Claude, ChatGPT, Cursor, Claude Code or any other remote-MCP client. Each assistant only gets the Epic Games actions you allow.
How do users connect Epic Games?
Users sign in to Epic Games on Arc0 Connect and approve the scopes you request. Build with Arc0’s Epic Games OAuth app, or bring your own so the Epic Games consent screen names you. Tokens refresh automatically, and you can export them whenever you want.
Which Epic Games actions can my agent take?
28 in total: 16 read, 11 write and 1 destructive, such as “remote API CORS Preflight”. Your policies decide which of them each agent may call.
Can I stop my agent from deleting things in Epic Games?
Yes. Actions like “delete Preset Metadata Key” are graded destructive. Set destructive actions to deny, or to ask so the user approves each one, and blocked calls still show up on the audit log.
Can my own backend call Epic Games too?
Yes. The same Epic Games connection is available over REST and through the Arc0 proxy, so your product and your agent share one connection per user.
Plug Epic Games into your agent.
Your users connect Epic Games once, under your brand. Your agent gets 28 actions behind your policies, with every call on the record.
Free to build · MCP + REST · Audit log on every plan